Michael W. Mitchell, Ph.D.
User Experience Design Strategist

Me 2013

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Director of User Experience known for far-reaching vision and passion for accelerating the possibilities of the future. Adept at inspiring, leading and challenging creative and technical teams. Works effectively with design and engineering teams to conceptualize, design, build and launch innovative products. Entrepreneurial ventures have centered on simplifying interactions with convergent technologies to make them broadly usable and truly pervasive.

Human factors engineer with over 20 years of experience investigating and designing for human-machine interaction and usability. Inventive interaction designer, forward-thinking strategist and big-picture connector-of-dots who works with companies and organizations seeking to design, test and improve innovative devices, software applications, services and games for desktop, web and mobile platforms.

  • Creative direction
  • Interaction design
  • Rapid prototyping and conceptual exploration
  • Wireframe development
  • Information architecture
  • Information design and data visualization
  • Heuristic evaluations and experience audits
  • User testing and design recommendations

Co-founded social intelligence company Networked Insights, Inc., serving as Chief Experience Officer from 2006 to 2009. Fast Company recently recognized Networked Insights as one of “The World’s 50 Most Innovative Companies” for 2012.

Co-inventor on United States Patent 7,925,743, "Method and system for qualifying user engagement with a website."

Co-inventor on United States Patent 7,080,139, "Method and apparatus for selectively sharing and passively tracking communication device experiences."

Ph.D. in Industrial and Systems Engineering (Human Factors Option, Human-Computer Interaction Concentration) from Virginia Tech, and an M.S. in Human Factors Psychology from the University of Idaho.



Convergent interests center on personal and small-group situational awareness. Related interests include designing for challenged and at-risk populations, artificial intelligence, mirror worlds, human attention, pervasive gaming, unified profiles, augmented reality, augmented social networks, human information processing, compressed language, living timelines, relationship management, decision management, simulations, predictive displays and auto-animated stories.


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